The Importance of Artificial Intelligence in Game Design Documents

What aspects should be considered and described in the artificial intelligence section of a GDD?

1) What licensing issues should be addressed?

2) How should the AI in the game be compared to other games?

3) What information about the history and development of the AI should be included?

4) How should the role of AI in the game be described?

Answer:

When describing the artificial intelligence section of a GDD, it is important to cover licensing issues, compare with other games, discuss the history and development of the AI, and describe the role of AI in the game.

Explanation:

When considering and describing the artificial intelligence section of a GDD (Game Design Document), there are several important aspects to cover:

Licensing issues:

This includes discussing any licensing agreements or legal considerations related to the particular type of AI planned to be used in the game. It should also address any anticipated issues that the team expects to face when integrating the AI into the game.

Comparison with other games:

It is important to research and describe other games that have employed a similar type of AI. This includes discussing how the AI will differ or be similar to the way it was used in those games.

History and development of the AI:

Provide information on the history and timeline of the AI that will be used in the game. Explain what specifically attracted the team to this particular AI and how it has progressed and developed over time.

Role of AI in the game:

Give a detailed description of the role AI plays in the game. This includes discussing the opponent AI, enemy AI, non-combatant characters, friendly characters, and support AI. Address the specific type of AI that is needed for each of these different roles.

← How to jumper pins on a motherboard Understanding usr sub directories in unix like operating systems →