Creating Classes in Object-Oriented Programming

What is a class in Object-Oriented Programming?

a. A collection of data members and member functions
b. A prototype by which an object can be created
c. A user-defined blueprint for an object

Answer:

The correct answer to the following question will be c. A user-defined blueprint for an object.

To understand Object-Oriented Programming (OOP), it is important to grasp the concept of classes. A class in OOP serves as a blueprint or template for creating objects. It defines the properties and behaviors that an object will have.

When you create a class, you are essentially defining a new data type that can be used to instantiate objects. The class specifies the attributes (data members) and methods (member functions) that the objects created from it will possess.

Think of a class as a blueprint for a house. Just as a blueprint contains the design specifications for a building, a class contains the specifications for an object. Once you have a class, you can create multiple instances of it, known as objects.

In summary, a class in Object-Oriented Programming is a user-defined blueprint that defines the structure and behavior of objects created from it.

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